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-
- // Copyright (C) 2002 by Luigi Pino. All Rights Reserved.
-
- /***************************************************************************/
-
- typedef struct {
- bool new_high[6]; // Whether or not value is a high_score
- char name[6][19]; // Name of player - [5] temp value
- float time[6]; // Most time between spheres
- int spheres[6]; // Amount of spheres let in
- } High_Score_Struct;
-
- /***************************************************************************/
-
- int Compare_High_Score_Sphere(const void *p, const void *q);
-
- int Compare_High_Score_Time(const void *p, const void *q);
-
- void Save_High_Score_Verification();
-
- void Show_High_Scores(bool color_menu);
-
- void Sort_High_Score_Sphere();
-
- void Sort_High_Score_Time();
-
- /***************************************************************************/